Sam Karlen's Projects
Sam Karlen
Hello, and welcome to my portfolio! I've been developing my skills as a game designer since around 2018, working on a few projects out of class during high school and my career at High Point University. As a recent graduate of High Point University I've found myself working to further develop my skills in Unreal 5 and further my understanding of tools like Blender. On this site you will find a selection of the previous projects I've worked on and the work I've done for those projects.
My Work Showcase
Here is a selection of some of the work I'm more proud of and provides a representation of my skills as a game designer. Throughout my different projects I have taken roles programming, modeling, designing UI elements, and working with engines like Unreal 4, 5, and Unity. So far I've worked on 3 major projects, which can all be downloaded from itch.io and can be played on PC. While not all finished, a selection of screenshots below show some of these games and the Projects link will take you to my portfolio.

Mechanica Maris
Mechanica Maris is a metroidvania style game with heavy 2.5D elements in its environments. The player takes the role of a caretaker robot that unlocks new abilities as they progress through their creator's submarine.
Mechanica Maris is a metroidvania style game with heavy 2.5D elements in its environments. The player takes the role of a caretaker robot that unlocks new abilities as they progress through their creator's submarine.
Unreal 5
PC
6 person development team
4 month development period
~25 minutes in length
Roles: I worked as a level designer, and a blueprint editor.
Working on level design for the first time on this project, I found that I had a few important struggles with designing this project. Throughout this project's development I found that there is a very distinct necessity for directing the player in a way that is not only visible, but also won't draw the player out of their experience. During the project we dedicated time to finding a way to do this, and found that with the use of different colored lights and environmental visual cues we could convey a sense of direction to the player.
The game can be found at https://sammudy.itch.io/mechanica-maris.
Project Gallery



