top of page

Mechanica Maris

Mechanica Maris is a metroidvania style game with heavy 2.5D elements in its environments. The player takes the role of a caretaker robot that unlocks new abilities as they progress through their creator's submarine.

Mechanica Maris is a metroidvania style game with heavy 2.5D elements in its environments. The player takes the role of a caretaker robot that unlocks new abilities as they progress through their creator's submarine.


  • Unreal 5

  • PC

  • 6 person development team

  • 4 month development period

  • ~25 minutes in length

  • Roles: I worked as a level designer, and a blueprint editor.


Working on level design for the first time on this project, I found that I had a few important struggles with designing this project. Throughout this project's development I found that there is a very distinct necessity for directing the player in a way that is not only visible, but also won't draw the player out of their experience. During the project we dedicated time to finding a way to do this, and found that with the use of different colored lights and environmental visual cues we could convey a sense of direction to the player.


The game can be found at https://sammudy.itch.io/mechanica-maris.

Project Gallery

bottom of page